Star wars rebels phoenix home
![star wars rebels phoenix home star wars rebels phoenix home](https://static.wikia.nocookie.net/starwarsrebels/images/8/83/Star-Wars-Rebels-Season-Two-25.jpg)
You gain an additional officer space, and can be assigned 4 command tokens instead of the usual 2, so great for stocking up on those commands you need to help move those fighters. Lastly we have the ship title, Phoenix Home. Shields to maximum though costly at 6 lets each ship you activiate regain a shiled token, so if you have a fleet of 4 or 5 ships, this can again easily gets its point cost back, even though its a discard only.Īll Fighters follow me is another one, you can either discard it, or spend a squadron token, and if you do each squadron the speed of each squadron a friendly ship activates is increased by 1, again great for those bwings!Įntrapment formation is another one, and again you can discard it, or spend a manouver token, and if you do, each friendly ship can change its speed by 1 in the manouver phase. Their symbol, a starbird, is most often spotted on pilots’ helmets and can also be seen on. The Rebel Alliance stood against the Galactic Empire in the original trilogy and after years of fighting, the Rebellion eventually signed a concordance with the Empire. I made Phoenix Home a while ago, and I just recently finished the Corvettes to go along with it, thus completing the rebel fleet as seen in Star Wars: Rebels.
![star wars rebels phoenix home star wars rebels phoenix home](https://spikeybits.com/wp-content/uploads/2016/08/swm21_spread.png)
Then we also get a new type of card, the fleet orders. Here are five such symbols from the galaxy far, far away: 1. Your best bet is probably rebels and Phoenix team with Ackbars Capital. At deployment you can set aside squadrons up to the squadron value of the ship and then when you perfrom a squadron command you can choose to put them out at range 1 of your ship, though they can not activate this turn, its still a nasty surprise for your opponent, and great for the slower moving ships like B wings. Star Wars: Galaxy of Heroes Capital ships are the nucleus of any fleet. Rapid launch bays really adds another tactical level. Flechette Torpedoes are a solid addition to the assault variant and can tie down squadrons by spending a dice to have them activated, good if you want a dedicated AA platform.Īhsoka Tano can help you by getting rid of a friendly ships command token to give them any type of token in range 1-5, very useful if you find you don't have the right one when it comes time to use it. Major Derlin can be exhausted to reduce the damage you take by 1, which is great as you can do this each turn as he refreshes, so he will certainly make his points back at the end of the game in keeping you alive.
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He lets you change your attack dice colours (very handy to swap out for powerful black ones when you can) when a ship that has a friendly squadron in range 1 attacks.įighter coordination team lets you select any number up to your squadron value of unengaged squadrons at close to medium range and move them up to distance 1, another good way to keep your ships moving and fighting.
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